Home > Accessible Virtual Reality for People with Limited Mobility

Accessible Virtual Reality for People with Limited Mobility


11/5/2020 at 3:55PM


11/5/2020 at 5:10PM


(This seminar is a virtual talk)


College of Engineering close button

Ronald Metoyer

Ronald Metoyer

VIEW FULL PROFILE Email: rmetoyer@nd.edu
Phone: 574-631-5893
Website: http://www.nd.edu/~rmetoyer/
Office: 325C Cushing


College of Engineering Associate Dean of Diversity and Special Initiatives
Dr. Metoyer's research interests are broadly in the areas of human-computer interaction with an emphasis on information visualization and applications in the areas of health and wellness, education, intelligence analysis, and software engineering.
Click for more information about Ronald
Add to calendar:
iCal vCal

Virtual reality (VR) offers new and compelling ways for users to interact with digital content. VR provides immersive experiences that can be beneficial in various applications, such as gaming, training simulations, education, communication, and design. As VR technologies continue to mature, and as commercial VR systems continue to grow in popularity, an opportunity exist to understand how to incorporate accessibility as a fundamental component in the design of VR systems. In this talk, I will describe ongoing research efforts to understand and eliminate accessibility barriers experienced by people with limited mobility when using VR systems. First, I will discuss the results of a study to identify challenges people with limited mobility encounter when using VR. Second, I will discuss approaches to make scene viewing in VR more accessible to people with limited or restricted movement in their head or neck. To conclude, I will discuss opportunities for future work to make VR more accessible and inclusive to people with a range of abilities.

Seminar Speaker:

Martez Mott

Martez Mott

Microsoft Research

Martez Mott is a Senior Researcher in the Ability Group at Microsoft Research. In his research, Martez designs, implements, and evaluates intelligent interaction techniques to improve the accessibility of computer devices for people with limited mobility. Martez’s current research focuses on how to identify and overcome accessibility barriers embedded in the design of virtual and augmented reality systems. Martez received his Ph.D. in Information Science from the Information School at the University of Washington. Prior to attending UW, Martez received his B.S. and M.S. in Computer Science from Bowling Green State University.