Home > Seminars > Crowds, Fluids, and Animation

Crowds, Fluids, and Animation


10/19/2012 at 3:30PM


10/19/2012 at 5:00PM


356A Fitzparick


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Kevin Bowyer

Kevin Bowyer

VIEW FULL PROFILE Email: kwb@nd.edu
Phone: 574-631-9978
Website: http://www.nd.edu/~kwb
Office: 321 Stinson-Remick Hall


Biometrics, data mining, computer vision, pattern recognition, applications to medical imaging, ethics and computing, computer science education.
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Movies, computer games, and computer animations are seeing a huge growth in popularity and complexity. Essentially all movies being produced today have some form of computer-generated effects in them. Computer games are quickly becoming a huge industry worldwide. The environments, movement, and characters are becoming much more realistic and engaging. Computer animations are becoming increasingly popular. Recent releases such as Brave and Tangled show sophisticated methods for rendering hair, cloth, humans, and other real-world objects. In all of these, the technology to generate more realism and user interest is rapidly increasing. This talk will present current research being performed at BYU in the areas of crowd and particle fluid simulation. Techniques for collision free movement of large crowds through arbitrary 3D environments will be presented. Recent advances in particle simulation will also be shown. These approaches make possible such effects as dragging a finger through the sand, scooping up and packing a snowball, or grabbing a handful of dirt. In addition to this research, recent work produced at the BYU Center for Animation will be presented and discussed. The Center for Animation is a cross-disciplinary program in which students come together from several departments and colleges to produce short animations. These animations have won 11 Student Emmy awards and 4 Student Academy awards over the past 9 years. We will discuss how this effort is coordinated and show some of the animations that have been produced.

Seminar Speaker:

Parris Egbert

Professor and Department Chair of Computer Science and Engineering at Brigham Young University

Dr. Parris Egbert is currently serving as chair of the Computer Science Department at Brigham Young University. He completed a bachelor's degree with a double major in Computer Science and Mathematics from Utah State University, where he graduated as valedictorian of his class. Upon graduation, he worked for Hewlett-Packard, where he helped develop the HP Precision Architecture - the computer architecture designed for the HP machines of the mid 1980's, and still in use today. He left HP to pursue his graduate studies in 1987. He received his Masters and Doctoral degrees from the University of Illinois at Urbana Champaign in 1990 and 1992, respectively. Upon completion of his graduate work, he joined the faculty at BYU, where he has been since that time. He is the director of the 3D Computer Graphics Lab in the Computer Science Department at BYU, where he has published numerous papers on interactive 3D computer graphics, photorealistic rendering, and computer animation. He is also a member of the Executive Committee for the BYU Center for Animation, where student animations have won 11 Student Emmy awards and 4 Student Academy awards over the past 8 years.

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